It is a gameplay design that can turn of gamers who are used to the frequent autosaves and handholding found in other games. Trust me, I watched that mass of green goo crawl into a new corpse more times than I care to admit, and it never gets any easier. No matter how good Dead Cells is, it is particularly crushing to be defeated by an enemy 30 mins into your run and forced to restart from the beginning again. This game can be brutal at times, and while constant replays allow you to learn early game enemy patterns, you don't get the same luxury for enemies that appear later in the game. Why I don't love Dead CellsÄead Cells Jumping Over Gaps (Image credit: iMore / Zackery Cuevas) The first pack, titled Rise of the Giant, is free and offers new levels, enemies, and weapons to the main game, while the second pack, titled The Bad Seed, offers new content that focuses on expanding the lore and adds new levels that are meant to add variety to early game runs. In addition to unlocking higher difficulties using Boss Cells, a special cell looted from an endgame boss there are also two DLC packs available. If you're able to complete the game, you'll be happy to know that there's plenty of end game content to get into as well. These visual indicators help players keep track of enemies as you dash and slash between them and serve as an indicator of that enemy's method of attack. Enemies glow a bit and are color-coded along with the levels. The chaos on the screen can be overwhelming at first, but the game is incredibly clever in how it handles its own madness. Visually, Dead Cells' pixel art style is as gorgeous as it is detailed. Nintendo Switch, PlayStation 4, Xbox One, Steam
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